init
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/****************************************************************************
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+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+ +-+-+-+-+-+-+-+-+
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|F|u|n|c|t|i|o|n|a|l| |V|e|r|i|f|i|c|a|t|i|o|n| |o|f| |H|a|r|d|w|a|r|e|
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+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+ +-+-+-+-+-+-+-+-+
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FILE reset_config.sv
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DESCRIPTION configuration class for reset agent
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****************************************************************************/
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`ifndef RESET_CONFIG_SV
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`define RESET_CONFIG_SV
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/**
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* Class: reset_config
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*/
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class reset_config extends uvm_object;
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// reset value at the start of simulation
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bit value_at_0 = 0;
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// 1 = reset is active high; 0 = active low
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bit active_high = 1;
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// is agent active or passive
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uvm_active_passive_enum is_active = UVM_ACTIVE;
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// checks and coverage control
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bit has_checks = 1;
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bit has_coverage = 1;
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// UVM factory registration
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`uvm_object_utils_begin(reset_config)
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`uvm_field_int(value_at_0, UVM_DEFAULT)
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`uvm_field_int(active_high, UVM_DEFAULT)
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`uvm_field_enum(uvm_active_passive_enum, is_active, UVM_DEFAULT)
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`uvm_field_int(has_checks, UVM_DEFAULT)
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`uvm_field_int(has_coverage, UVM_DEFAULT)
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`uvm_object_utils_end
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// new - constructor
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function new(string name = "reset_config");
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super.new(name);
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endfunction : new
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endclass : reset_config
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`endif
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